Flameverse: All Characters
Click on a character's name or icon to go to their profile, or use the links below their blurb.
A forgotten child of the sprawling Covingbeck house with a fascination of Flame and a burning desire to visit (and immigrate?) to the Holy Empire.
Head of Security for the Canthores palace, a job he obsesses over. His untraceable lineage and obscured history is not questioned in the haven of the Empire.
An Originator who works under Uzerin, cataloguing new additions and procuring books for customers. A close coworker of Alexer, whose attentions he finds cute.
Yerxes' beloved. A chipper and optimistic enabler, oft pitied by Ardor worshippers for his Null Flame and great sacrifice to set the world in motion.
The steward of Tine Lumes, and a keen servant skilled enough to critique the Immaculate. Though initially professional, his grudges are downright legendary.
Hailing from a chaotic cycle, Alkaline managed to unify its people despite his discomfort and naivete. Figures it was all futile now, forgotten by time and Evenne.
Sovereign of the Corve Territory, and fabulously wealthy off of its supply of skyquartz. Little interest in shaking that status quo or sending cash to the borders.
The High Cleric of Sarens, renown for her eccentric but gentle nature. Highly and strongly attuned to the sunshards, and receives visions from them almost hourly.
Ameretat & Haurvatat
A pair of plant-behemoths who were invited due to the rarity of both their race and being conjoined individuals. Ame is the cheery extrovert, Te the rude introvert.
Herald of Flora, though he ditches most Herald work and often hides on Evenne during cycles out of distaste for his peers and poor food options in greater FV.
The cold and stoic current Ice Queen, though her brother was trained to take the crown. When he failed all his duels for it, she took matters into her own hands.
A resident of Evenne who caught the eye of Cismin through their passionate speeches and ideals. Wants to remake the Agency as a democratically-elected government.
Mewt's personal mage, who adores their job and has attained quite an ego from it. Though not a Dewclaw Captain, they enjoy hearing gossip from/of them.
Herald of Fire, who wrecks havoc with lava, steam, and blaze. Or, he once did - as he has fixated on smithing and jewelry-making, forgoing his Herald duties.
A historian well-known for being the close friend of Falacer himself. Though he longs to collect artifacts of the old world, fear of danger keeps him on the Isle.
The true Director of the Agency, though Quinten has consumed his job. Known for his strange wisdom and clairvoyant advice, it's hard to get a good grasp on his character.
The eldest of the last generation of Valkyre, once groomed to lead the family's business. He snapped under the immense pressure and took to freeloading instead.
A Harbinger Flame with a terrible curse that rots her body. She lived alone in a quiet tower until Peaches purged the decay with his Flame, and continues to heal her.
A friendly, but strict Flame who often ends up taking new Flames under his wing to teach them about Court and its expectations. Is everywhere at once.
Bearer of a powerful mind-altering Flame, Cemmy's outspoken and bratty attitude leave much to be desired. Thankfully, he still dutifully obeys Quinten's orders.
The unwilling heir to the Jallvyon family, and the only noble capable of carrying on the family blood, despite his attempts to flee onto ships and travel the world.
An isolated oracle able to see into alternate futures, though he finds the ability draining and exhausting. A staunch, loud supporter of Angel's visions for the island.
A Vetenne - and one who rose to power from the lowest caste. Has hands in many pockets, and is respected for his policies... though teased for his robot obsession.
Fervor god of summer, community, and companionship. Many followers worship him primarily, which lends to his bloated ego - which is somehow understated in legends.
Herald of Water, who relishes in the destruction brought by her role - enjoying sinking ships and harassing ports. Finds the other Heralds to be meek and pathetic.
The best Potionmaster in the world, truly without equal, who basks in the attention with the expectation of a brat but the skills to match their bark.
A mysterious, highly adept behemoth-hunter who appeared one day to much fanfare. Despite his popularity, he dislikes most and adheres to strict morals.
One of the oldest members of the Agency, and oft considered Quinten's loyal right hand. Seen as a mediator and community manager, he is quite well-liked.
A beloved and humble hero-Flame who liberated the Isle from the dictator Adleri Avast, and was rewarded with eternal worship and an endless supply of pie.
The funerary director for the Agency, bearer of a powerful Flame. He can be found in the catacombs of the island, often fielding religious questions.
Fervor god of spring, fellowship, friendship, and family. He is the most popular of all Fervor gods to worship for his gentle nature and understandable concepts.
An upbeat wildlife photographer who works alongside a small team to manage and update Evenne's bestiary, which has tracked creatures from almost every cycle.
Gimme a Fresh Start
A behemoth who refuses to speak of their or their cycle's history, and is instead elated to be chosen to begin a new immortal life on the island of gods.
The Emperor's personal guard, whose family has served the crown for generations. She blamed herself heavily for Nereen's death and seeks to prove herself.
An AI who discovered Evenne during its cycle and requested to join. It assists with the island's records and maintenance with a chipper smile and energy.
A skilled soot-seer and the Flame who tutored Peaches when he was first brought to Court, despite being notoriously antisocial and difficult to influence.
Once a fellow Esponett with Cin, who later bought his contract. Expected to be freed without caveat, but instead found himself kept more as a pet than a worker.
One of the Triune, the mysterious leaders of Vaervan. Disinterested in governing, Irie enjoys studying magic instead - causing conflict between he and Noslyn Roch.
Magister Director, and meddler in most business by way of being telepath operator. Though cutthroat and manipulative, he of course values his colony.
A drilling manager whose job slipped away with the automation of Evenne's jobs. The only cure to their ennui is contacting their estranged sibling....
One of Fizen's childhood friends who ran an alchemy shop when they first travelled to Evenne. Is now looking for new meaning in a life largely static.
Herald of Earth, and known amongst them for being an annoying-but-upbeat tease. Takes most things in stride, including the "being an avatar of destruction" thing.
A tired Umersii who owns much of the valuable land in downtown Medirmah and its suburbs. Though he's easy to convince of most policies, he holds deep grudges.
The current Jallvyon head, seeking to purge a dark secret from the family bloodline at all costs - which requires Cer's unwilling contributions.
A service robot who was separated from his peers and accidentally stoked his own Dominion Flame, granting him sapience. Lives in hiding in the Jasmine Pine Range.
An Originator and general security for the Agency, though Evenne's low crime means that he mostly directs people to the right elevators. Likes buying the lobby lunch.
Ardor god of space, contrasted by Xharde. High-strung and easily panicked, and only soothed by the presence of Xharde - a problem, considering he killed himself.
An Island Recruiter with a cheerful attitude and a Flame that grants a warm charisma. Has only recently been allowed off-island due to the political unrest.
Fervor god of winter, endings, and contradictions. Though Lethe is important, worship of him is rare due to how powerful, alien, and uncomfortable his concepts are.
An ancient Flame who keeps to himself and travels across the Empire. In recent times, he's settled down on the Jasmine outskirts and has become a local legend.
The only Flame who has discovered the secret of making lifelike robots. Lives alone in his factory with a plethora of robots, as he dislikes the company of 'real' people.
The Lavaranna family head, and undisputed leader of Sendrea. She inherited the crown after her older sister's death - which was rife with speculation.
The self-effacing Ardor of celestials, who was injured when the suns and moons broke. He fled Chellabra after Mewt Mavet's rise to power, and ended up here.
A quiet Flame with the power to render poison-metals inert over time. Their identity has been regretfully consumed by their adherence to their Flame's duty.
Herald of Time - in a sense, mortality. A solitude-loving introvert, Nreme avoids his fellow Heralds - save for Isinga, for whom he harbors a romantic soft spot.
A confidante of Commander Poizina and a decorated general, despite the tired face. Remains resilient in the face of his country's struggles and keeps a steady pace.
The Holy Emperor, bearer of two godly Flames, shrouded in mystery after Nereen's untimely demise. Despite his poise and grace, he was once an illiterate farmboy.
The head of the Agency's public relations, and a common face to see during festivals and nightly news. His gentle smile and warm aura leave many at ease.
The crude and sadistic Flame of the Marbled Slopes, who turns mortals into statues if they trespass. Believes vocally in the inherent superiority of Flames.
The leader of the Provisional Agency, who takes his god-given work with utmost seriousness. Though a bit of a control freak, he is an admirable leader.
Uzerin's partner-in-crime, and his chosen plus-one to the island. In contrast to his life partner, Quirmiz is quiet, polite, and respectful, close to a wallflower.
Fervor god of autumn and often associated with victory and battle. Bold, righteous, and powerful, many pray to him in times of war in hopes they will rout the enemy forces.
The revered and gentle patron Flame of the Savalla River, who travels up-down its banks to visit its many communities and act as the holy river's voice.
One of the Sister Moons - Howina. She considers herself the sisters's leader, and guides them on their eternal trek across greater Flameverse.
The Dominion Flame who heads the Bonegrave cult, and one of the oldest known Flames across the world. Quiet and reclusive, but friendly to his fellow Flames.
Lurifax's magnum opus, a powerful robot capable of hunting down and recapturing his lost construct, Jrigette. However, it seems to be developing its own sapience....
A Flame who claims his Throne was once a Dominion. He seeks to re-empower it through establishing dozens of inns across the Empire, stamped with his family name.
A god-king poet who ruled his cycle. Bursting with wisdom and a good listening ear, he enjoys debating Evennites and archiving the island's expansive history.
World-Eater, destroyer, ender of all according to Fervor myth, a being of only hatred. His demure and tired demeanor, then, surprise many faithful who arrive to Evenne.
Herald of Death, and an enigmatic-yet-friendly figure. Said to have blessed the valleys of the Western Dominion, and hidden a powerful artifact there.
Herald of Magic, and a god who lives up to his name. Usually uses his impressive skill to clean up the other Herald's messes on Evenne, as ordered by Quinten.
One of the Sister Moons - Haunelle. She speaks primarily in body language and is known to be a bit bitey, resonating with creatures and beasts of all sorts.
A introverted and reclusive-yet-popular field agent sent into the greater world to hunt down rare artifacts and bring them back to Evenne for archival.
One of the Sister Moons - Harveta. She is often distracted by wilting plants on their travels, and insists on stopping to bless the land with fertility with tears.