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Flameverse

Introduction

A small world swathed in the light of its broken suns and moons, stretching from its northern ice cap to its southern abyssal ocean. Across its six continents are strewn Flames - incredible sparks of conceptual power. Bound to the magical Magninium inherent in all living beings, these Flames find themselves nestled within people and blood, granting their tenders unique boons. And, in turn, their bearers kindle their precious Flames - gaining strength, power, influence, admiration, and immortality.

And so it has been, since the dawn of time. So think its people, busy toiling in work and food and politics and religion. So think its mortals, distracted by adherences to ritual, indulgences of ambition, and worries of famine. But to those privy to the keys of reality, the insignificance of their existence - and this cycle's forced perpetuity - is the centerpoint of everything.

Worldbuilding information here.

Click on the nations' name or the button to view more characters living there, or check out the Important People to get a kickstart on who to check out. Alternatively, use the Quicklinks to go to a nation if you already have a destination in mind!

Nation Quicklinks

🙜 Begin Lacraya 🙞

Lacraya

The southeasterly continent, primarily badlands, mountains, tundra, and a few scattered pine forests. With its closest neighbors being Chellabra and the Isle, it has remained isolated for most of its life, with only its coastal nation taking advantage of its gentle waters.

However, the Holy Empire's growing power and embracing attitude towards Flames have made Lacraya a hotspot of powerful Flame refugees, fleeing prosecution, regulation, or abuse on the other continents. Such a host of individuals have brought international attention to its borders - especially as the newest Emperor's twin Flames are akin to a deities'.

More information here.

The Holy Empire

Lacraya's hegemon, which tends Flame and has historically been led by an Emperor wielding the Dominion Blue Flame of Victory. Though most of its lands are barren and unsuitable for farming, most settlements line the fertile Savalla River Valley. Despite its low populace and low quality of life, the Empire out-produces most other nations in new Flame and stokes them the easiest.

Important People

A pixel headshot of Peaches, a yellow character with light blue horns and silks.
Peaches
, the Holy Emperor

A pixel headshot of Gosha, a white character with dark black markings and extra fluff.
Gosha
, the Emperor's Guard

A pixel headshot of Lurifax, a teal character with a yellow-blue halo and a grumpy expression.
Lurifax
, Throne of Metal


The Sendrean Kingdoms

The westernmost nation on Lacraya, the Sendrea Kingdoms are a group of loosely-allied coastal duchies that originally united to end squabbles over taxation and trade. In their dazzling, rich cities, ambition and money flow from hand to pocket to position - a fabled land where anyone can become anything.

Important People

A pixel headshot of Meria, a blue unicorn with massive amounts of white hair.
Meria
, Lavaranna Crown

A pixel headshot of Jather, a grey character with purple hair and white streaks.
Jather
, Jallvyon Crown


Verebriva

Dense pine forests coat Verebriva wherever snow-filled tundra fades. The eldest nation still on Lacraya, its history has been darkened by antagonistic Flame and their resultant aversion. Though hardship defines its people and unforgiving land, Verebriva still holds its head high, venerating the powerful warrior who defended it from those corrupted by ego and Flame.

Important People

A pixel headshot of Saen, a yellow character wearing a pale blue tiara.
Saen
, Sword Saint

🙜 End of Lacraya 🙞


🙜 Begin the Isle 🙞

The Isle of Shattered Stars

A small island, situated in the central ocean, the Isle is the only reprieve of ships during long transits. But, not only does it reap the benefits of extensive taxes - the Isle is a religious location for many, said to be the island the gods convened on to plan the world.

It was marked when the moons and suns shattered - supposedly, a shard of the First Moon fell into the lagoon dominating the Isle's center. Its power irradiated the water, blending Flame and magic into one stream that could heal and harm in equal tenor.

More information here.

Cellest

A bustling tourist city, and the heart of the Isle. Dozens flock to drink from the Moon-Sister-Lagoon, said to be where the stars themselves were drafted by the Ardor. Its magical waters were once abused by Adleri Avast, though he was thwarted by Falacer Furina and banished. Now it serves as a trading checkpoint for oceanic trips and a religious beacon for pilgrims.

Important People

A pixel headshot of Falacer.
Falacer Furina
, Center of the Isle

A pixel headshot of Mesechev.
Mesechev
, Ardor of the Celestials

🙜 End of the Isle 🙞


🙜 Begin Chellabra 🙞

Chellabra

An industrious mining continent, Chellabra's denizens toil in the thousands of mountains that chop the landmass into valleys and peaks. With soil too dry and cracked to grow crops, and no real sources of freshwater, they depend on their dictator-god Mewt Mavet to provide for them.

And provide he does - magicking up supplies to cater to his entire nation's needs daily, with a wave of his hand. In gratitude, his people offer their mined gemstones and minerals to him, which are sold to the other continents at a tight profit. His rule is enforced by the Dewclaws, the mysterious and skilled cult dedicated to his worship. They harvest Flame - which is forbidden in Chellabra - to feed to their god.

More information here.

Maweth

Chellabra's de-facto leader, most powerful nation, and the unified face it presents in global politics. Maweth is rich from gemstone mining, provided by its ample workforce and vast mountains. Few plants and animals can call the harsh peaks home, and so Mewt Mavet utilizes his Flames to create food, water, shelter, and medicines - making him the centerpoint of Chellabran life.

Important People

A pixel headshot of Mewt Mavet, a brown character with pink horns and eyes.
Mewt Mavet
, God-King

🙜 End of Chellabra 🙞


🙜 Begin Bivve 🙞

wip

🙜 End of Bivve 🙞


🙜 Begin Moondown 🙞

wip

🙜 End of Moondown 🙞


🙜 Begin Cadava 🙞

wip

🙜 End of Cadava 🙞


🙜 Begin Evenne 🙞

Evenne

A small island, situated in the central ocean, the Isle is the only reprieve of ships during long transits. But, not only does it reap the benefits of extensive taxes - the Isle is a religious location for many, said to be the island the gods convened on to plan the world.

It was marked when the moons and suns shattered - supposedly, a shard of the First Moon fell into the lagoon dominating the Isle's center. Its power irradiated the water, blending Flame and magic into one stream that could heal and harm in equal tenor.

More information here.

Evenne

A mystery to all who call the Flameverse home. Supposedly, a medium-sized island off the western coast of Bivve, filled with wondrous buildings and strange artifacts. Its people, incredible mages and intelligent scholars, were remarkably unfriendly to visitors, though they occasionally probed into the world for inscruitable reasons. And, if that wasn't enough, they had the power to control their island's location.

Important People

A pixel headshot of Quinten.
Quinten
, Leader of the Agency

A pixel headshot of Uzerin.
Uzerin
, Warrior-poet behemoth

A pixel headshot of Vallha.
Vallha
, World-Eater

🙜 End of Evenne 🙞

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