I mean, I don't think this will crash the server or your browser, but no guarantees
Table of Contents ⮟
The youngest Mag, often lamenting his feelings of loneliness and estrangement. His days are spent creating constructs or accidentally leading a devoted cult.
Long seen as a patron of funerals and a spirit of the dead world due to his lingering at graveyards, Chet's true calling is his love of animals and menagerie.
A mischievous and spoilt bug, who spends most of his time flirting with older(?) men and dodging Quantum's incessant mothering affection for him.
An egotistical dragon of a dictator who struggles to see other people as real individuals. His sole moral compass is his utter devotion to Kolo, his wife.
The cheerful and friendly local 'normie', happy to lend an ear to anyone needing to vent and mix up some nice tea for a picnic. Don't mind his love of gossip.
The eldest of the second generation, though he shirks his heritage and prefers acting as an errand boy for the COR - or as a myriad of pseudonyms online.
A kindly medic who hides a flaring temper. The only thing he wants is to live in peace with his partners, Krivaya and Jedana, and protect them at all costs.
The strongest entity alive, whose erratic smile and feral demeanor unnerve everyone he meets. His life's work so far has been taming the Fragment Underground.
The distant and isolated enforcer of Pya's rules, managing the egotistical Mags practically alone. A new romantic relationship with Dijamant has brightly opened up his world.
A part of Zmeya's psyche gained independence and personhood, Krivaya is the more abrasive of the two - and has struggled to cement his own identity.
A friendly and self-effacing techie with an additional love of archiving history, events, people, and everything in-between - but harbors low self-worth.
The god of war and death, expertly skilled in every form of combat and weapon. When not honing his work or showing off, he's hanging out with his friends.
An asocial stalker who once desired only to erase suffering through copy-pasting the perfect Timeline, but has now replaced it with unfamiliar joy in Pya.
A proper, posh, and playful Mag whose flirtatious smiles belie her true depths, not unlike the vast, temperamental oceans, of which all waters belong to her.
Apathetic after finding the world to be devoid of meaning as it progresses, wholly unchanging, Polly avoids accepting how depressing that feels.
The weaver of dreams - or more accurately nightmares - who believes they can be used as an ethereal method of moving past trauma.
Cupid - though he primarily delights in mortals' relationship drama, not their romance. Wields brutal honesty like a whip, and makes his opinions known.
Obsessed with random chance and its butterfly effects, Prizma spends most of his time tinkering in a few private Timelines of his, and rarely visits home.
Juice's partner who helps manage his city with a smile that belies an underbelly of resentment, frustration, and hate from a powerful curse inflicted on him.
Once the lonely leader of the Mags, weighed down by responsibility of being the most powerful - now freed by his romance with Pere and the presence of Juice.
A pragmatic Mag who can't decide if he wants to encourage his peers to do drugs and party, or live domestically as Devy's caretaker-housewife-husband.
An erratic and unpredictable Mag whose life is devoted to defying authority and sowing chaos... when he can be bothered to stop following Jubilee like a puppy.
A cold and isolationist scientist, who once dabbled in mortal romance but has since abandoned it for his quest in preserving life in huge blocks of ice.
A fae of seasons and luck, who flits across Timelines and encourages mortals to chase them down in an elaborate Game to grant them no-holds-barred wishes.
Often away from the Mags, managing his Hivemind of billions of Timelines and trillions of people, feeling secure only in being their benevolent, loving god.
Though elated and loving on the outside, Srce struggles with extreme emotions leading to monstrous warping of their body. However, they remain hopeful.
To no benefit of themself, Strela is shy and withdrawn, craving affectionate relationships from the other Mags but plagued with meekness too strong to claim it.
A Mag of oceans and water, though slightly ditzy. He's long been stationed at the COR in case of emergency, but truthfully misses his peers.
Bursting with affection, Siya courts mortals and spends many of his hours among them, acting as eye candy and gentle advisor both. Don't ask of his collecting.
Once quiet, Trou's life was ruined when he was randomly selected by Bereave to have his soul shredded to preserve Alpha. Now he struggles to reinvent himself.
Optimistic and loving, Vodo has spent most of his life feeling a lot like a robot to be used by others. Now, he seeks self-expression and realization.
The Arbiter of mortals, who temporarily traps guilty souls to interrogate them over their moral decisions. When not being the devil, he enjoys grilling.
A quiet Mag, fresh out of his shell and looking to explore life now that he feels more comfortable as a person, standing side-by-side with Jedana and Krivaya.
Total Magnitude Fragment Characters: 34
Keepers of Time
Total Keepers of Time Characters: 1
Fragments - Coalition of Reality
A member of Minty's team who spends most of his days properly training and honing his skill. Tries to avoid solving things with violence first, despite that.
A commander for Research who suffered a painful capture some years ago and has lost much of his excitable spark, now cared for by his overprotective sibling.
Though technically an Overseer's Assistant, Arco Iris is more well-known for being the oft-gossipy and friendly doorman for the Sanctum's only entrance.
The COR's best alchemist by a wide margin, and thus constantly busy training apprentices or fulfilling orders. Enjoys foraging in his spare time.
A fast-paced but passive member of Minty's team, a jack-of-all-trades of practical magic who typically serves as the team's at-base support and recon.
A shy Overseer who can't shake the feeling that he was offered the position by chance. Tries to stay positive and uplift his coworkers, despite that.
Leader of an elite Research team with legendary artifact retrievals under their belt. Despite this, he still feels inadequate when Valentine mocks him.
Despite a talent for finding new Timelines and a litany of feats under his belt, most only recognize Cysawd as the Fragment with the most Blessings - nine.
A kind but absent-minded Overseer who tries his best, but often falls short of his peers. Under the false impression that everyone is his friend.
The creator of the Timeline categorization system, and extremely proud of it - liable to talk anyone's ear off about how it works. Oft mistaken for Farley.
An overzealous scout for the COR who patrols highly dangerous sections of voidspace and has had arresting privileges revoked for being... a little overeager.
A Frag with excellent and unusual abilities to find people by any means, who often ends up hunting down Sanctum escapees despite his disinterest in the work.
A founder of the COR, though his rank was stripped when he attempted to usurp its authority. Now he lives locked in the Sanctum, too ambitious to be released.
An interrogator for research, whose work typically revolves around the hushed use of mind-alerting magic. Does his best to appear cheery and dodge any suspicions.
Archise's protective younger sibling, who only realized how deeply he cared after Archise almost died, and once resented his nepotic high COR position.
Gimmick's assigned cop partner - mostly so that someone could keep a closer eye on them during their flights of fancy. A skilled mage, but very easily enraged.
An Overseer who manages most of the relations between the COR's affiliated divisions and the main body. Actually enjoys his customer-service-esque job.
One of the oldest Overseers and a stalwart member of the COR, renown for his cold demeanor, status as face of the organization... and bearer of a Rendgen Blessing.
Once a powerful name in the Black Market, he abandoned it all to search for a void-corruption cure... only to be overshadowed by his partner Morning Star.
The loud and proud head of one of Research's elite groups - oft just called Minty's team. Is an excellent mage, magic theorist, and leader to his partners.
An Overseer for Rescue & Recover who elects and manages therapists assigned under its banner. Though he has a gentle smile and face, he's far stricter than he looks.
An Overseer bearing a Pya Blessing, renown for his kind nature and ability to befriend anyone he meets. A series of stressful events have removed him from the limelight.
Founder (and still manager) of the Delvers, a group of Frags who explore voidspace seeking new Timelines. Typically calm but resigned mostly to admin work.
Archise's assistant, who once handled mostly paperwork. Free to pursue their journalistic interests, now that Archise has stepped back from the frontlines.
A modification mage of Minty's team who openly flirts with any Frag that moves. Known to be fickle, and loses interest in others just as quick as they gained it.
Adept at strategy, Profound's tactician skill is hidden by his withdrawn and quiet persona. Other than the T-1 and T-2 incidents, he's best known for being Jubilee's ally.
Sometimes larger than life, Quota lives up to being the Assistant of the COR's face, Jubilee, with his unending eagerness to process documents and attend meetings.
One of the founders of the COR, poised with a gentle smile and exhaustion over her years of service. Though retired, she is always happy to advise her peers.
A Fragment made of gold, not magic - an alien concept. Once ostracized for this, Sterling is now an Overseer, nominated and backed by both Morning Star and Jubilee.
A head in the Research division, governing a small team that tries to understand and find a use for void-found artifacts. Overly casual, for a scientist.
The resident Wardmaster for most of the COR headquarters, and a brilliant one at that... though he seems to lack an identity outside of his job and energy for it.
One of the COR's founders, and the only one still active. He enjoys stirring up Cupid and teasing others, but is renown for his healing prowess.
Once a member of the now-defunct Citrus group, who still hasn't found a replacement for the purpose it gave them. Known mostly as the one who saw Delta open.
The longest holder of the Voidrinker title - a coveted position for those who can cleanse voidspace of violent seas. Energized, flirty, and extroverted.
Total Coalition of Reality Characters: 35
Fragments - Mag Cultists
An especially persistent Adrenaline who happened to befriend Kolo during a scheduled Hive check-in visit and hasn't stopped resonating or loving him since.
Originally a failsafe as NVK-743 integrated into the Hive, his meeting with (and subsequent attraction to) Kolo shifted the trajectory of "Dede's" interests.
Once, Sessy's guard alongside Uriel, cast out of his colony. Now, the sole defector from the Hive to the Collective, reenergized and reimagined in his new home.
One of the best resonators that voidspace has ever seen, oft loaned out to researchers... partially due to Dij's distaste for his diamond-induced arrogance.
The nervous but dedicated high priest of the Lily, serving Prizma for a number of years in dutiful-but-resigned worship, and typically the one to scold Prizma's laziness.
A longtime friend of Sessy and the inspiration for the Hive as Sessy sought to help him, whose passionate energy and kind smile are a light to everyone he meets.
The most public and well-known Acolyte, capable of speaking spells into scrolls - which she sells, often to the COR. She considers herself a pragmatist, and loves Polum.
Experienced governmental head of his home universe, Norep was opportunistic and achieved Gladar-hood, a Blessing, and Roh's coveted position in his absence.
The first ranking military leader of the Solidarity of Endoverse, Norep retired after ending the war that killed many lesser gods, including his resurrected partner, Sero.
Once a warlord who threatened the COR, Ome was cast down by Sessy and left in awe of the Mags. To this end, he follows Affine, eager to see how he develops.
A bearer of the rare Kolo Blessing and resonating highly with circular concepts, Ovy has led the Pavilion since its founding as a gentle but mischief-loving advisor.
An orphan Fragment - and highest ranking devotee of Dijamant. He's spent some time in and out of his God's beloved fold, but recently returned, permanently.
A Sero who grew more independent and mature after his Norep left to head the Collective. After healing from a rough patch, he sometimes visits to bring HQ lunch.
Though he died during the war in his Timeline, this feral Sero was revived by his Norep as a zombie and augmented with robotic parts to mitigate the damage.
A prideful and protective replacement for the Uriel that abandoned the Collective, who grew into his own through determination to prove his worth and position.
Total Mag Cultists Characters: 16
Fragments - Original 24 Timelines
Though friendly on the surface, Aenoxa hides a cruel and sadistic streak, feeling safe within Mu's overprotective flesh and enjoying its violence.
A needling and snide self-serving Fragment, convinced that the only way to survive in Beta is by accurately predicting people's behavior.
A cold and distant veteran, sick of Beta's wanton, senseless bloodshed and wanting nothing more than to remain safe in his great cities on the seafloor.
A irritable diplomat who has brokered deals with other Timelines for packages of Gamma-mined augmetia for eons - both before and after the Beta occupation.
Though upbeat Aryl has considerable power as owner of most of Eta's companies, he in truth is terribly lonely - abandoned by his fellow Fragments.
The cultured leader of Sigma, who has spent many years honing an array of practical skills that contrast against his dignified, calm demeanor and style.
Auotonoe Arzhi Aira
The stern and determined sole Frag of Rho, an adept rune-mage leading its largest library-city across its cracked Universe Core with resolute solitude.
A cheerful soul who maintained many relationships during Theta's isolation through use of email, though he obscured his true identity to his friends.
One half of the remains of Delta's Frags. Talented, idealistic, and somewhat naïve. Wants to imagine a world out from under their creator's hands at any costs.
A mysterious Frag born long after Psi's birth, pulled from its caustic ocean by Horizons and utterly convinced he is its heart, having gained sentience.
Beia was kidnapped to live in Beta instead, under Zirconia's hand... though as Zirc's interest in him has waned, his efforts to assist the rebels have waxed.
A self-assured cave diver who leads a veritable army of explorers into Gamma's tightest squeezes in search of new mines. Is remarkably down-to-earth for a Fragment.
Though not born as a Frag, Cascade's conquests as leader of the Mercs has elevated him. Once a rough criminal, Alpha has warped him closer to caring.
The depressed and stressed Angel of Epsilon, struggling in all ways to maintain the Timeline's integrity and reduce suffering wherever he can.
Though Ciro manages Theta's public relations, arranges its festivals, and handles incoming requests, his true heart belongs firmly with Szeretet, his beloved ex.
Manager of most of Psi's government and master of exhausted faces, darting between the militia, medics, and mayors of its Universes.
A powerful angel for Psi, the center of its devoted religion and renown for his never-ending gentle, patient, caring, and generous nature.
The strongest in Beta, smiling down at the others - smug and comfortable in the knowledge that none could topple him or disrupt his enjoyment.
A vestige of Theta's once-leader, Dumortis, who died to Bereave long ago. Revived at Vuaria's request, he tries to find a place for himself.
The once-illustrious leader of Chi, who discovered how to dispose of magic and stabilize the Timeline. Now he seeks new methods in a journey of self-discovery.
One half of the remains of Delta's Frags. Colder, focused, more serious - and overprotective of Ausana. Believes the COR is a liar, just like their cruel creator.
A cave explorer and spelunker obsessed with his life underground, who rarely sees the sun. Works underneath Brine to find new veins of augmetia.
The quiet, only survivor of Zeta's collapse, riddled with guilt and trauma, now trying to make himself useful at the COR and forge something like a new life.
Most Beloved of its Fragments, as decided by Mu itself, stalwart Feyrisx manages the sentient Timeline's erratic behavior and keeps it controlled.
A shy, nervous, and easily-flustered assistant to Vivinite, only free of crippling anxiety in the warm confines of Theta's basement community.
The one who typically finds themself exploring Psi's furthest corners, fishing up its refuse and mapping its outer boundaries before returning to Clarity.
The Frag who didn't escape Xi. Has suffered dearly and is, quite frankly, tired of it - and now seeks comfort, happiness, and pleasure despite their trauma.
The mage who made Qwerty, though he still doesn't understand where it got the excess magic from. Concerned now about it spiralling out of control.
A mysterious Frag made of bark, stem, and chlorophyll - in essence, a plant robot. The resentful but thoughtful guardian of Tau, eager to learn about the world.
The prideful and narcissistic leader of Pi, who once basked in his people's adoration... now usurped in popularity by Qwerty and feeling a bit lost in life.
Though not a mage, Isodose was sympathetic to magic not being wholly evil - but after being unwillingly adopted by a coven, is now on the run for treason.
The sole Fragment of Phi, and a devoted follower of its COR-worshipping religion, serving as its spokesperson when operatives are absent.
An eccentric Wardmaster who diligently studies Eta's magic circle in order to keep the remaining islands of Iota from collapsing into voidspace.
Truly distrustful of the sentient Mu, Izallvor has been searching for a Timeline or Fragment that will let him move in permanently under Feyrisx's nose.
A bit of a vain and lazy practical mage, an enjoyer of being spoilt and hedonism in turn - quite comfortable in the security and safety of Theta.
Once chairman of Gamma's council, and helped broker an alliance with Beta... that ended in the invasion and subjugation of Gamma. Appointed as manager still by Beta.
The cold and efficient religious leader of Chi, serving in Eolith's stead, struggling to hold the Timeline together after his mentor and hero left.
Extroverted, Nale governs much of the day-to-day of underground Gamma communities and owns many of the industry and supply companies in the tunnels.
The founder (and manager!) of most of Iota's expos and events, bubbly and bright and burdened with a hunger for attention... though inside he's dead tired.
An eccentric, lonely, and talkative tinkerer-mage whose hands are always full with a project or another - both his own and tasks given by Asa, his ex.
A dedicated worker within Gamma, managing most of the mining companies under Aite and Mivis. Years of being blamed have soured his opinion of the rebellion.
Tired of traveling out of Chi to have their leg serviced by a mage, Oroide became a tinkerer - learning to reverse-engineering magitech to use electricity instead.
A renown explorer of Beta, Gamma, and voidspace who craves the adoration of mortals under his banner and sees himself as a final bastion if Zirc ever "loses it".
An advocate for the cultural unification of Gamma's surface and caver communities, often mistaken as naive for his general kindness and soft-spoken voice.
Distrusting that Eta is truly safe - believing that its precious magic circle is nothing more than a bandaid over a festering wound - Phenyl refuses to help manage it.
Though in charge of arranging much of the underground's food supply and transferring its excess to the surface, Pomona spends most of his time deep caving and diving.
A Frag taken under the wing of the Rapture Cult - which seeks to destroy Alpha to put it to rest - half-gold from self-harm and always suffering.
An apathetic and exhausted Frag, long corrupted by Alpha's Bereave-induced radiation and long captured by powerful criminal Cascade Circe.
Management magicware created to monitor Pi's voidspace holes who underwent sponsen under its creators' noses. Well-meaning, but fundamentally self-interested.
One of few who ventures out of Theta's arcing interiors and ceilings to survey the untamed wilderness beyond, dearly in love with the sun and moon.
The polite and friendly ambassador to most mortals in Chi, who helps bridge the gap between its illustrious religious leaders and populace.
A caver who was captured by Zirconia and brought back to Beta as an unwilling prize. Now Aite has negotiated for his release back to Gamma - a world newly unfamiliar.
The cold, manipulative leader of the Rapture Cult, resolute in his idea that Alpha should be put out of its misery. Has found Cascade more of a nuisance as of late.
The only known survivor of Xi, who escaped shortly before it was mysteriously sealed, and now lives at COR HQ. Is understandably flighty and prone to panic.
Moon's devoted, obsessive, and dedicated 'partner', always lurking in the shadows with a smug smirk - leaving most feeling uncomfortable.
A reclusive and abrasive Fragment with an army of constructs that he uses to spy on mortals and, supposedly, keep the peace as Theta's police.
An impatient researcher who split their consciousness across many bodies to aid in managing Sigma, recording fluctuations of its ley lines, and running experiments.
A bounty hunter, assigned to chase down only the most threatening of mages. Unbeknownst to everyone, he once had a deeply close relationship with Eolith....
The erratic and powerful primary mage of Psi, intimidating all outsiders that he meets by the sheer aura of magic and feral energy he oozes.
An isolationist and stalwart protector of the few of Iota's islands not choked by overpopulation, protecting these nature reserves from its hungry industrial maw.
A troublesome, self-focused warrior who was once seen as Gamma's best answer to the invaders, only to be flung aside like a gnat. Now plays at being a maid?
The cheerful and outgoing proprietor of Theta's basement, an underground and sprawling community centered around love and physicality.
Theta's quiet, serious, and world-weary leader that all within ultimately answer to, taking up its torch resolutely after Dumortis stepped down.
The visible head of Gamma's rebellion, taking orders from the mysterious Austenite. Quick thinking and adaptability have kept him alive and free.
The creator of the magic circle within Eta, and a devoted researcher of its properties - who wishes for nothing more than to be left alone to research.
A quiet and hardworking lone wolf caver under Ophyeo who manages careful excavation of new mines and construction of new underground cities.
Total Original 24 Characters: 67
Fragments - Unaffiliated
With both Wage and Xiphi absent - both of whom he dearly misses - Aurore has risen up as the Sea's leader, though his laidback attitude can be questionable.
Beyond Hope's Ocean
A reserved Frag with the ability to communicate with Timelines and diagnose causes of instability. Despite this boon, they prefer to stay safely within the Spire.
A scam artist who spends his days away from the Spire, visiting Timelines close to destruction to steal artifacts and people... to resell after their collapses.
An outdoorsy and rough Frag with low empathy and little interest in other people, whose time is spent exploring the outer towers or at Nervous Dew's side.
The most public Frag hailing from the Spire, riddled with trauma over his ability to render gold inert and the problems such a boon has brought him.
Hail by Glacier
A hyperempathetic Fragment who considers his Spire-given power to be a curse, able to remove the pain of others by absorbing it as physical wounds on himself.
Though Heaven hails from the Spire, he has long since shed that part of his identity, passing as an orphan Fragment simply interested in rare Mag-related curios.
The leader of the Spire, having inherited it after the kidnapping of those previous. Her calm nature belies insecurity at her position and a burning drive to prove herself.
Key to Life
A dour and skeptical Frag who investigates strange Timelines to catalogue them and try to discern the conceptual source of their unique properties.
A shy Frag who lost their Spire-given ability after being kidnapped and tortured during the wars, and now tries to garden peacefully and repair their life.
An emotionally volatile Frag who harbors a sea of resentment towards Wage for acting selfish and impulsive by abandoning them. Very vocal about his critiques.
A conqueror bearing a Dijamant Blessing, who took an interest in the Spire for its abilities during the War. Though he failed to capture it then, he harbors plans to later.
Melli masks his self-serving and manipulative nature under a exuberant exterior, keeping his power of mimicking others's conceptual wavelengths secret.
The idealistic, cheerful, and optimistic founder of the Dreamrider and its beloved leader, blessed heavily by Polumesec with dreams that can affect reality.
An anxious Frag who struggles to mitigate stress through any means. Had two children with Fremyn, the first in the Spire, who were promptly adopted out.
The magically-gifted adopted child of the original Spire leaders, eager to fill the great expectations placed on him and protect his homeland from outsiders.
A powerful Frag and scientist living in a small pocket Timeline, churning experiments to grow a "perfect" Fragment... definition pending. In love with Taffy...?
A self-depreciating Frag hailing from a collapsed Timeline alongside Trylliant. Trauma over their inability to save it has left Perle anxious and overprotective of Tryl.
A failed attempt at immortality - a robot made to preserve the mind of a brilliant mage, but foreign magic introduced during the War unravelled them into a new person.
Shy and easily-flustered, Powdersnow has taken it upon himself to serve as the Spire's tired ambassador, stemming the tide of researchers, tourists, and invaders.
Ivy's boyfriend who oft seems ditzy at first glance. Behind his cheerful persona is an observant, adaptive Frag with an ability to alter other's conceptual wavelengths.
A vigilante, freeing Timelines from dictators and enacting justice on wronged Fragments - though this makes him quite unpopular with both the COR and its detractors.
An ex-Overseer who fled the COR to form a safe place for exhausted and burnt-out Frags to live more peaceful lives, away from the stress of responsibility.
A zealous member of the Sea who places Wage on an idealized pedestal, admiring his confidence and self-assuredness, and longs for his eventual return as leader.
With a past full of... ahem, antics, Taffy has always relied on his innocent and unassuming persona. At least, until he found permanent safety at Ophion's lab.
The Serpent in the Water
Presumed lost when they were kidnapped during the Spire's many wars, but joyfully rediscovered later - though as an enigmatic leader of a Black Market gang.
A serious Frag hailing from a collapsed Timeline alongside Perle. Together, they sought a new life - Tryl finding one as Mylith's stalwart advisor and lover.
Total Unaffiliated Fragment Characters: 28
A forgotten child of the sprawling Covingbeck house with a fascination of Flame and a burning desire to visit (and immigrate?) to the Holy Empire.
Head of Security for the Canthores palace, a job he obsesses over. His untraceable lineage and obscured history is not questioned in the haven of the Empire.
An Originator who works under Uzerin, cataloguing new additions and procuring books for customers. A close coworker of Alexer, whose attentions he finds cute.
Yerxes' beloved. A chipper and optimistic enabler, oft pitied by Ardor worshippers for his Null Flame and great sacrifice to set the world in motion.
The steward of Tine Lumes, and a keen servant skilled enough to critique the Immaculate. Though initially professional, his grudges are downright legendary.
Hailing from a chaotic cycle, Alkaline managed to unify its people despite his discomfort and naivete. Figures it was all futile now, forgotten by time and Evenne.
Sovereign of the Corve Territory, and fabulously wealthy off of its supply of skyquartz. Little interest in shaking that status quo or sending cash to the borders.
The High Cleric of Sarens, renown for her eccentric but gentle nature. Highly and strongly attuned to the sunshards, and receives visions from them almost hourly.
Ameretat & Haurvatat
A pair of plant-behemoths who were invited due to the rarity of both their race and being conjoined individuals. Ame is the cheery extrovert, Te the rude introvert.
Herald of Flora, though he ditches most Herald work and often hides on Evenne during cycles out of distaste for his peers and poor food options in greater FV.
The cold and stoic current Ice Queen, though her brother was trained to take the crown. When he failed all his duels for it, she took matters into her own hands.
A resident of Evenne who caught the eye of Cismin through their passionate speeches and ideals. Wants to remake the Agency as a democratically-elected government.
Mewt's personal mage, who adores their job and has attained quite an ego from it. Though not a Dewclaw Captain, they enjoy hearing gossip from/of them.
Herald of Fire, who wrecks havoc with lava, steam, and blaze. Or, he once did - as he has fixated on smithing and jewelry-making, forgoing his Herald duties.
A historian well-known for being the close friend of Falacer himself. Though he longs to collect artifacts of the old world, fear of danger keeps him on the Isle.
The true Director of the Agency, though Quinten has consumed his job. Known for his strange wisdom and clairvoyant advice, it's hard to get a good grasp on his character.
The eldest of the last generation of Valkyre, once groomed to lead the family's business. He snapped under the immense pressure and took to freeloading instead.
A Harbinger Flame with a terrible curse that rots her body. She lived alone in a quiet tower until Peaches purged the decay with his Flame, and continues to heal her.
A friendly, but strict Flame who often ends up taking new Flames under his wing to teach them about Court and its expectations. Is everywhere at once.
Bearer of a powerful mind-altering Flame, Cemmy's outspoken and bratty attitude leave much to be desired. Thankfully, he still dutifully obeys Quinten's orders.
The unwilling heir to the Jallvyon family, and the only noble capable of carrying on the family blood, despite his attempts to flee onto ships and travel the world.
An isolated oracle able to see into alternate futures, though he finds the ability draining and exhausting. A staunch, loud supporter of Angel's visions for the island.
A Vetenne - and one who rose to power from the lowest caste. Has hands in many pockets, and is respected for his policies... though teased for his robot obsession.
Fervor god of summer, community, and companionship. Many followers worship him primarily, which lends to his bloated ego - which is somehow understated in legends.
Herald of Water, who relishes in the destruction brought by her role - enjoying sinking ships and harassing ports. Finds the other Heralds to be meek and pathetic.
The best Potionmaster in the world, truly without equal, who basks in the attention with the expectation of a brat but the skills to match their bark.
A mysterious, highly adept behemoth-hunter who appeared one day to much fanfare. Despite his popularity, he dislikes most and adheres to strict morals.
One of the oldest members of the Agency, and oft considered Quinten's loyal right hand. Seen as a mediator and community manager, he is quite well-liked.
A beloved and humble hero-Flame who liberated the Isle from the dictator Adleri Avast, and was rewarded with eternal worship and an endless supply of pie.
The funerary director for the Agency, bearer of a powerful Flame. He can be found in the catacombs of the island, often fielding religious questions.
Fervor god of spring, fellowship, friendship, and family. He is the most popular of all Fervor gods to worship for his gentle nature and understandable concepts.
An upbeat wildlife photographer who works alongside a small team to manage and update Evenne's bestiary, which has tracked creatures from almost every cycle.
Gimme a Fresh Start
A behemoth who refuses to speak of their or their cycle's history, and is instead elated to be chosen to begin a new immortal life on the island of gods.
The Emperor's personal guard, whose family has served the crown for generations. She blamed herself heavily for Nereen's death and seeks to prove herself.
An AI who discovered Evenne during its cycle and requested to join. It assists with the island's records and maintenance with a chipper smile and energy.
A skilled soot-seer and the Flame who tutored Peaches when he was first brought to Court, despite being notoriously antisocial and difficult to influence.
Once a fellow Esponett with Cin, who later bought his contract. Expected to be freed without caveat, but instead found himself kept more as a pet than a worker.
One of the Triune, the mysterious leaders of Vaervan. Disinterested in governing, Irie enjoys studying magic instead - causing conflict between he and Noslyn Roch.
Magister Director, and meddler in most business by way of being telepath operator. Though cutthroat and manipulative, he of course values his colony.
A drilling manager whose job slipped away with the automation of Evenne's jobs. The only cure to their ennui is contacting their estranged sibling....
One of Fizen's childhood friends who ran an alchemy shop when they first travelled to Evenne. Is now looking for new meaning in a life largely static.
Herald of Earth, and known amongst them for being an annoying-but-upbeat tease. Takes most things in stride, including the "being an avatar of destruction" thing.
A tired Umersii who owns much of the valuable land in downtown Medirmah and its suburbs. Though he's easy to convince of most policies, he holds deep grudges.
The current Jallvyon head, seeking to purge a dark secret from the family bloodline at all costs - which requires Cer's unwilling contributions.
A service robot who was separated from his peers and accidentally stoked his own Dominion Flame, granting him sapience. Lives in hiding in the Jasmine Pine Range.
An Originator and general security for the Agency, though Evenne's low crime means that he mostly directs people to the right elevators. Likes buying the lobby lunch.
Ardor god of space, contrasted by Xharde. High-strung and easily panicked, and only soothed by the presence of Xharde - a problem, considering he killed himself.
An Island Recruiter with a cheerful attitude and a Flame that grants a warm charisma. Has only recently been allowed off-island due to the political unrest.
Fervor god of winter, endings, and contradictions. Though Lethe is important, worship of him is rare due to how powerful, alien, and uncomfortable his concepts are.
An ancient Flame who keeps to himself and travels across the Empire. In recent times, he's settled down on the Jasmine outskirts and has become a local legend.
The only Flame who has discovered the secret of making lifelike robots. Lives alone in his factory with a plethora of robots, as he dislikes the company of 'real' people.
The Lavaranna family head, and undisputed leader of Sendrea. She inherited the crown after her older sister's death - which was rife with speculation.
The self-effacing Ardor of celestials, who was injured when the suns and moons broke. He fled Chellabra after Mewt Mavet's rise to power, and ended up here.
A quiet Flame with the power to render poison-metals inert over time. Their identity has been regretfully consumed by their adherence to their Flame's duty.
Herald of Time - in a sense, mortality. A solitude-loving introvert, Nreme avoids his fellow Heralds - save for Isinga, for whom he harbors a romantic soft spot.
A confidante of Commander Poizina and a decorated general, despite the tired face. Remains resilient in the face of his country's struggles and keeps a steady pace.
The Holy Emperor, bearer of two godly Flames, shrouded in mystery after Nereen's untimely demise. Despite his poise and grace, he was once an illiterate farmboy.
The head of the Agency's public relations, and a common face to see during festivals and nightly news. His gentle smile and warm aura leave many at ease.
The crude and sadistic Flame of the Marbled Slopes, who turns mortals into statues if they trespass. Believes vocally in the inherent superiority of Flames.
The leader of the Provisional Agency, who takes his god-given work with utmost seriousness. Though a bit of a control freak, he is an admirable leader.
Uzerin's partner-in-crime, and his chosen plus-one to the island. In contrast to his life partner, Quirmiz is quiet, polite, and respectful, close to a wallflower.
Fervor god of autumn and often associated with victory and battle. Bold, righteous, and powerful, many pray to him in times of war in hopes they will rout the enemy forces.
The revered and gentle patron Flame of the Savalla River, who travels up-down its banks to visit its many communities and act as the holy river's voice.
One of the Sister Moons - Howina. She considers herself the sisters's leader, and guides them on their eternal trek across greater Flameverse.
The Dominion Flame who heads the Bonegrave cult, and one of the oldest known Flames across the world. Quiet and reclusive, but friendly to his fellow Flames.
Lurifax's magnum opus, a powerful robot capable of hunting down and recapturing his lost construct, Jrigette. However, it seems to be developing its own sapience....
A Flame who claims his Throne was once a Dominion. He seeks to re-empower it through establishing dozens of inns across the Empire, stamped with his family name.
A god-king poet who ruled his cycle. Bursting with wisdom and a good listening ear, he enjoys debating Evennites and archiving the island's expansive history.
World-Eater, destroyer, ender of all according to Fervor myth, a being of only hatred. His demure and tired demeanor, then, surprise many faithful who arrive to Evenne.
Herald of Death, and an enigmatic-yet-friendly figure. Said to have blessed the valleys of the Western Dominion, and hidden a powerful artifact there.
Herald of Magic, and a god who lives up to his name. Usually uses his impressive skill to clean up the other Herald's messes on Evenne, as ordered by Quinten.
One of the Sister Moons - Haunelle. She speaks primarily in body language and is known to be a bit bitey, resonating with creatures and beasts of all sorts.
A introverted and reclusive-yet-popular field agent sent into the greater world to hunt down rare artifacts and bring them back to Evenne for archival.
One of the Sister Moons - Harveta. She is often distracted by wilting plants on their travels, and insists on stopping to bless the land with fertility with tears.
Total Flameverse Characters: 75
Well of Creation
An Arcanas deeply in love with his peers, having pulled dozens of strings - centering his planet Sorne as a resource-rich haven - to entice them into his lap.
The stern and burnt-out head scientist on the Orbital Research Station of the Well... who refused to allow the Arcanas to take Parsle under their wings.
A bold pirate and smug smuggler who also owns the most technologically-powerful planet, Leren II, and is deep in the pockets of the powerful Aernin.
A smug and powerful mage who worked his way up the ranks of the Tuaran army, and unexpectedly became Nerva's lover. Unexpectedly to everyone but him, of course.
Ailia's girlfriend, a shy Miras living on the Orbital Research Station who once served under Aernin and chose to leave the Arcanas' world behind to seek love instead.
The first Arcanas, creator of ideas and concepts, which he scattered throughout the galaxy. Hard to track down, as he lives secretly on an isolated little comet.
The second-oldest Arcanas, who helped found the basis of the galaxy's government and remains in power to this day as law-writing chairman of the Council.
Indech avoids the Arcanas Council, instead traveling the galaxy to impart wisdom and decision-making to its mortal populace - and occasionally his fellow Arcanas.
A serious and harsh Arcanas dedicated to law and the enforcement of such, whose tiny planet orbits Hearth's, the center of legalities and regulations.
A robot who threw himself into the Well during the Artificial Revolution as an act of protest, and emerged reimagined as an Arcanas, matryr of his people.
A Miras who serves Milli as a mixture of personal assistant, confidante, advisor, and friend. His calm demeanor and determination make him a natural leader.
Traumatized by the early wars, Mem has become harder and harder to reach personally - nestled instead in the safety of vacation-casino planet Gitari.
A chaotic mess with no direction who blames his sorry state on the Well, wracked with guilt over his unstoppable plethora of bad decisions and actions.
Scion of Feyses - Well-worshippers - and surrounded by an entourage of Miras, Milli seeks to cement himself as an integral part of the Arcanas Council.
Once a cold, powerful warlord who waged campaigns against the rest of the galaxy, Nerva has retired to watching over his standing army with a stoic and blank face.
The true last creation of the Well, inheritor of and born into this world with high expectations and a crushing responsibility to live up to them.
A neurotic Miras under Milli who manages much of the day-to-day of Feyses, working in tandem with Lyss, and oft comes off as short-tempered in comparison.
A polite, high-society Arcanas who rules Tuara alongside Nerva - though she doesn't approve of his warmongering ways in quite the same fashion.
Once the creator of Leren I, technological innovator of the galaxy, now retired to Hearth's Viira after Leren was decimated in the Artificial Revolution.
Triv / Hope
The Arcanas pulled from the Well early, whose existence arguably broke it. Despite this, he was adopted by Hearth lovingly, though he struggles with his identity.
Total Well of Creation Characters: 21
Cities of Ash
Once known as Godblood Leech, now the the guilty inheritor of the mantle of godhood, struggling to maintain his sanity among flashes of egotism, power, and stress.
Artur / Tuuri
Once the Star of the East, now one of the few remaining gods after the end of the world. He travels across it with his companions, preaching his superiority.
Harmonic of the Heavenly Sphere who fled the world when the god-hunts began. Now, he tentatively distributes miracles out of guilt for his cowardice.
Artur's protege, who awoke in the post-apocalypse with a plethora of godmagic in his veins. Such a gift has led him down a path of arrogance and ego.
One of the most adept godhunters, and by leagues the coldest professional of the group. He seeks to eliminate Ocypete, finishing the job they started.
Cold and methodical, Harvester's prepwork for a god-killing was once legendary. But she failed to take down a Harmonic, leaving her to fade to near-obscurity.
A jack-of-all-trades who joined the group because Artemis remembered his kindness during a stint as a nurse. Tries to be the moral compass for everyone.
A mysterious nobody with a limp in the leg and a surprising array of skills. He says he's only here to protect Inti, but that can't be the whole truth....
Once a disgraced heiress to a corporation harvesting godblood, now traumatized deeply by his hand in the world's end, seeking cheap comforts as distraction.
The creator and patron of the Standing City, a god who survived the hunters and the end of the world, seeking to create a utopia for those left.
A priest of the gods who became disillusioned with their weakness when they dropped like flies has now found a new deity to dedicate worship and devotion to: Artur.
Often characterized as incompetent, many were surprised when they took down a Harmonic & Chaotic on their lonesome. They now help run South Coast City.
View of the Sunrise
Sharing a parent company with Godscourge, View was always seen as lesser. But now, as founder of South Coast City, he has taken on a new life as protector of mortals.
Total Cities of Ash Characters: 14
A founding aner of Hell - once Military Consultant, now Commander. A charismatic and beloved leader, who hides differing politics from his closest friend, Satan.
Once a sound-based mage that worked independently, though Lucifer's harassment pushed him to seek the safety of Malaphar's clique. Very irritable.
Heaven's Magister Director, and as upbeat-feral as such a title and skill in magedom implies. Despite being External, is closer to a practical mage than combat.
A stiff, outspoken, and irritable aner who used to be much more vocal with criticisms of his colonymates before Lucifer showed up and took an interest in him.
The proud Matriarch of Hell and queen of its gyne, renown for her insightful wisdom, eons of experience, and endless deep love for the aner of her colony.
The bright Head of Raids, adept at strategy and magery alike. Despite his reputation, he still feels self-conscious over being a 'half-gyne'.
Recently freed life-prisoner, a cocky, violent, external ergate, whose reputation was once marred by attempted gyne-murder in the days before Satan's rule.
A ditzy and caring aner who works as Hell's diplomat, a depreciated position that means he typically only serves as Allocer's errand-boy and secretary.
Sweet and bubbly at first glance, but self-preserving and cowardly underneath. The only thing he cares about is finding protection and keeping things clean.
A loud and lively gyne raised primarily by Mammon, who insisted on learning combat magic and being allowed to fight alongside aner - now a talented, beloved mage.
A member of Hell's Law Enforcement, often called to intercept or redirect Lucifer. Accidentally ended up under Malaphar's wing after too many run-ins with his group.
Heaven's diplomat, who still harbors hope for peace despite eons of war. With strong ideals, he sees himself as the moral compass for much of the colony.
Hell's lively and practical Ergate Manager and talented Wardmaster, known for his dash of unrepentant sass and heaps of praise levied on his best workers.
One of Malaphar's posse, and the resident mage. Enjoys mashing other people's buttons and seeing how far he can push them - especially Lucifer, their prey.
An older aner and natural slot-in for Head of Gyne Care, dedicated to his job and his charges with endless patience, love, and adoration for their diva antics.
A mage, oldest dinergate in Hell, and staunch advocate for their rights. Through his efforts, his people have gained degrees of respect and education reform.
An easy-going doctor with a penchant for mischief and a secret, surprising, long-standing relationship with his long-standing and suffering patient, Uriel.
The founder of Hell, who was mortified when Satan won leadership from him and self-isolated ever since. His relationship with Allocer pulled him out of solitude.
The scourge of Heaven, who ran away to "conquer" Hell - a god in his own eyes, cruel and egotistical in others'. Forced to undergo a change of heart after living with Chomie.
A brick wall of a soldier, and leader of an elite group that functions as his dedicated clique outside of battle. Considers harassing Lucifer to be very good fun.
An overconfident hypermage gyne-turned-aner who became Hell's leader after putting himself through unspeakable trauma. Erratic and off-putting, but well-meaning.
The founder of Heaven, who maintains a casual, flirtatious, and humorous demeanor to cover up his soul-crushing trauma and self-loathing.
The gyne who was attacked by Beelzebub eons ago, though he lived. Maintains a kindly and sweet demeanor, and enjoys baking cookies for the aner of Hell.
A refugee from Hell, caught in the fire of Hell's stringent romance laws after being outed and framed by Chomie, who later found sanctuary and love in Michael.
A skilled hobby alchemist, although employed in egg-care. His 'passion projects' led to trouble with Mammon, but by some miracle he made it out with all limbs attached.
A natural-born leader who fell into step to support Michael, single-mindedly adoring him. As Director of Internal, renown for his gentle nature and demeanor.
The boisterous leader of Hell, a title won in combat from Leviathan. Proud of his colony's traditions and highly oppositional towards those that would disrupt them.
A Magister Director with strange ideas about the dangers of battlefields and an erratic demeanor - but excels at his job, and gets away with more than expected.
Heaven's brilliant Head of Research, whose lab work has kept in check an otherwise flirtatious personality, and rallies as a staunch advocate for Michael's leadership.
An up-and-coming young mage within Heaven's army, whose skill, confidence, and use of spears has left many drawing uncomfortable parallels to Lucifer.
A scout with a quiet, but intense crush on Michael and a burning hatred for anyone who defies him. Too shy to ever approach him, so he sulks in a corner instead.
An enthusiastic, single-minded, sweetly spoken Egg Caretaker. Manipulative of Ant social norms - and Hell's traditions - when it conveniences his hobbies.
Disgruntled, gruff commander of Heaven, dissenter in all matters of Michael's decisions. Once a quiet, but now vocal advocate for Lucifer's death.
A tall aner, and Hell's Director of Internal Affairs. Despite the publicity of his position, he prefers to work in the shadows, pulling strings as a manipulator.
Total Hantel Characters: 35
Total Myrme Characters: 1
A Low Prince. Unmarked, Apolune waited with bated breath for his Claiming ceremony - only to find himself cursed as the only new god to ever be Unclaimed.
A High Emperor. Ambitious to the point of threatening, he smugly overtook the Mire after its Empress attempted to "free" it from the clutches of the Highers.
A High King. One of the oldest new gods, his eye for investment elevated him as he helped kickstart the new economy. However, his wealth cannot buy companionship.
A High King. Though many enjoy his jokes, he is almost never found at home - instead working as a warrior to purge monsters and Courtless threats.
A High Empress. The one who has taken to the new world the easiest, with a burning drive to impress and demandingly-high expectations of those under her banner.
A Low King. An explorer of the Forbidden Places and archivist of star charts, though his impatience and distaste for Arsia Collis have stalled his expeditions.
A High King. Lives isolated in the northern reaches of the Court territory and maintains an ice wall that keeps monsters out. Likes making ice sculptures!
A Low King. A wallflower of an idealist whose talent is swiftly befriending just about anyone he meets. A cheery demeanor belies the eclipse-thinker.
The supreme god of the Moon. Known for testing his followers' loyalty and dedication through tricks, secrets, change, and challenges. Impatient and rageful.
The supreme god of the Sun. Known for his undying affection for mortals and habit of giving them one too many chances at redemption. Generous and warm.
of the Lunar Eclipse
A controversial god of slow unfamiliarity. Those Claimed by him lose themselves piece by piece over the years, new identities forged unwillingly, harbingers of change.
of the Merciful West Star
One of the Cardinal Stars, who travels the world on an endless cyclical journey. The personable extrovert, who regales mortals with tales of their pilgrimage.
of the Persevering North Star
One of the Cardinal Stars, who travels the world on an endless cyclical journey. The planner and fretter of the quartet, who often comes across as exasperated.
of the Solar Eclipse
A controversial god of rapid unfamiliarity. Those Claimed by him are heralds of swift change, uncomfortable harbingers bearing a powerful weight.
Once a genius inventor and brother of Aure, though his name has been struck from history - as he long ago denounced the Courts as suffocating and fled them.
A Low Duke. Shy, nervous, and without much impressive under his belt, most only know Stibi as Aure's most beloved - a title that seems alien to unassuming Stibi.
Once a High Empress of the Mire - who once gathered her people to rant against the Courts. She was nearly smote by Lunis himself, but escaped and is at large.
A High King. An eccentric oracle-and-gossip whose life finally clicked into place when he met Arsia Collis, object of his undying love and devoted worship.
A High Empress. Tired but resolute, she strives to be a moral and just role model for the new gods, but struggles to shake the feeling of futility that plagues her.
Total Seleighe Characters: 20
Heart of the World
The knot that ties the world together, holds it taught, and creator of everything in existence. Forced isolation in the Rose Castle has soured his love of the Dragonhost...
Total Dragonhost Characters: 2
Total Lux Characters: 1
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Total Soleil Characters: 1
The House of Many Ghosts
One of Xuer's oldest pets, who has been at his side the longest. A retired-yet-powerful practical mage whose nickname derives from his cattish behaviors.
A renegade from the law for crimes he says he didn't commit, forced to turn to Xuer's estate for its absolute safety, despite his distaste for the owner's affections.
Total House Characters: 3